Interactions
A collection of micro-interactions, motion experiments, and UI details I’ve been exploring. Small ideas, prototypes, and interaction patterns that help me learn, test, and refine how interfaces feel.
- Recreated Fey’s menu interaction
Focused on preserving the subtle blur, staggered reveal, and satisfying collapse on hover out.
- Filtering without losing context
A fluid filtering interaction that keeps content changes easy to follow, using motion to preserve context instead of simply swapping states.